the game logo/splash screen
cherry party takes inspiration from other 2d platformers and metroidvanias, like hollow knight and celeste. we wanted to design a game with a simple, wholesome concept that would allow us to execute our vision as clearly as possible in the time allotted to the project.
this project features:
physics-based gameplay
NPC interaction & conditional dialogue
collection/inventory system
auto-updating cherry tracker & map
cherry party
“cherry party is a 2d metroidvania platformer where you gather cherries for an upcoming cherry party! play as wormy and find friends along the way. smash walls, dig holes, and take to the skies! but most importantly... find all those cherries!”
cherry party is a game jam project developed by kat higgins & myself. it was developed over the course of a 3-day weekend.
i am responsible for the unity/C# development, UI/UX, logo, and some supplemental graphics
character design & animation, environmental graphics, visual developmentby kat higgins
a screenshot from the game.
